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Frankie is the caregiver at Foster's and helps keep everything in order.[1] In spite of Mr. Herriman's fussiness and fixation with rules and cleanliness, she is usually very friendly, outgoing and laid-back. According to her driver's license in "Bus the Two of Us", she was born on July 25, 1984. Frankie is friends with most of the imaginary friends at Foster's (particularly Wilt, Eduardo, Coco, and Bloo) and can be described as a protective big sister to them, but sometimes gets unsuccessfully annoyed at Bloo, Mac, Cheese, Madame Foster and Mr. Herriman. The Coco Bird (voiced by Candi Milo) is a chicken-like imaginary friend with a palm tree for a head, a crooked red beak and an aeroplane-like body who can only say her name at various speeds and different emphases.
Foster's Home for Imaginary Friends
Most imaginary friends have a variety of personalities and individual freedom, though this depends. Some imaginary friends are anthropomorphic objects (which even includes food), animals, or people. There are a few imaginary friends who are extremely dangerous and cruel. They are called Extremosauruses and are locked away as they will eat, kill, and/or destroy anything in their path. In 2001, Cartoon Network Latin America website gave viewers a chance to adopt an imaginary friend online, with Wilt, Coco, and Eduardo as their choices. Similar to Neopets, the players gave their friends food to eat (some good, some not so good) and games to play to keep their imaginary friend happy.
Bloo
A tall red imaginary friend who enjoys helping others and playing basketball and constantly apologizes for no reason at all. His left eyestalk and arm are damaged from an accident that happened to him before he came to Foster's. Certain imaginary friends are in fact servants, the best example being the Scribbles. Another example would be in "Room with a Feud," where a calculator imaginary friend is adopted by a boy who seems to be a jock/bully who commands his new friend to do his homework for him.

Cheese
It is possible the reason Bloo is selfish, narcissistic, rude, and arrogant is because he represents Mac's need to become someone who has more self confidence and be more adventurous while Mr. Herriman may represent Madame Foster's need for order and more strict behavior. The relationship between Red and Terrence seems to symbolize this as well, as Terrence wanted to imagine a friend who was big, scary and ruthless who would destroy Bloo, but Red turned out to be sweet and friendly, only turning violent when provoked. He could represent Terrence's need for compassion, patience, and respect (none of which he has or even seems to want as he rejects Red when he shows these traits). Traditionally, imaginary friends who wish to be adopted go to Foster's Home for Imaginary Friends are cared for until some child adopts them. Interestingly, despite the fact children can imagine friends, many choose to instead adopt one. Friends seem to have names bestowed upon them by their creators but never seem to have a last name or take on the family name of their owners (possibly since, in most cases, their owners will one day abandon them).
Wilt exhibits consummate good sportsmanship, which he applies to every part of life he can. He is considered the nicest person at Foster's and is known for being excessively polite and apologetic, saying “I’m sorry” all the time. Wilt has a big heart, is frequently cool and collected, and, only on very rare occasions shows anger at all, at which point, he will express his anger in overdramatic hysterics. His oversized basketball shoes always squeak against the floor/ground, no matter what surface he is walking on. According to the episode "Room with a Feud", among him, Coco and Eduardo, he has been in the house for the longest time. Unfortunately for them, the children eventually outgrow them around ages 7–8.
'Powerpuff Girls,' 'Foster's Home' in the Works by Creator - Vulture
'Powerpuff Girls,' 'Foster's Home' in the Works by Creator.
Posted: Mon, 18 Jul 2022 07:00:00 GMT [source]
Humans
A new game for Nintendo DS debuted in the fall of 2007 titled "Imagination Invaders." However, both games have received generally less than satisfactory reviews. Eight-year-old Mac and his imaginary friend Blooregard Q. Kazoo (or "Bloo" for short) often get into fights with Mac's 13-year-old brother Terrence. After Terrence uses Mac and Bloo to wreck the house, he clutches their mother claiming they caused the wreck, but their mother knew that Terrence did this and punishes him. Mac's mother says that she is tired of this behavior, so she has a talk with Mac. Mac tries to tell her that Terrence is to blame as he's the one picking on him and causing trouble, but she tells him that he has outgrown his age to have an imaginary friend, despite Mac pointing out that lots of kids have imaginary friends; even his mother did. Mac's Mom says when she was little, she did, but not when she was eight.
10 Seeing Red / Phone Home
After Mac arrives home, Terrence repeatedly hits him on the back of his head, mentioning the fact that Bloo better not be with him. Mac finally yells at Terrence that he was nowhere and that he took care of it. Back at Foster's, Bloo is with the three friends who show him that he will be sleeping in their bedroom. When Wilt sees Bloo about to sleep on the floor, he lets Bloo take his bunk and sleeps on the floor, and they all fall asleep for the night. Before going to sleep, the three friends assure Bloo that Mac will be back, and Coco gives Bloo a plastic egg with a picture of Mac, making him feel better. In the series' premiere episode, a young boy named Mac is pressured by his mother to abandon his imaginary friend Bloo, since she believes that he is too old to keep him.
Special 14 Coconuts
The basic purpose of an imaginary friend seems to be to provide companionship to their child creators or serve some basic purpose the creator had in mind. Sometimes, imaginary friends like Dorkface or the Abraham Lincoln pen are created to do their creator's homework. Sometimes, teenage jerks create Extremosaurus's because they want to see them fight and be destructive. Some, like Ivan, were created to help their child (Ivan's creator Stevie is blind so Ivan was imagined to be his eyes). Interestingly, despite the fact that children can imagine imaginary friends, many families choose to adopt one. This could be because only certain children can produce imaginary friends or children don't wish to imagine imaginary friends that prove to be undesirable and get rid of them.
List of main characters in Foster's Home for Imaginary Friends
Frankie is amazed that Mac refuses to abandon Bloo, but Mr. Herriman assumes that Mac will do so in time, only to have Frankie remind him that his creator never abandoned him either as well. The house is filling up with imaginary friends, thanks to a girl named Goo. Coco is an imaginary friend that was discovered, as her creation is unknown. Although she speaks exclusively in a multitude of variations of the word "Coco", almost the entire cast can understand her perfectly well, although the viewers cannot.
Bloo sees an advertisement on television about Foster's Home and tells Mac, who takes him there, only to find out the home is an orphanage and if Bloo were to reside there, he would be available to be adopted by another child. Mac then bargains with Frankie, Herriman and Madame Foster and they agree to guard Bloo from adoption so long as Mac continues to visit the center daily. During the series, Mac secretly visits the home everyday after school. The show focuses on the escapades experienced by the mischievous Bloo, Mac, and the array of eccentric, colorful characters inhabiting Foster's, and the obstacles with which they are challenged.
In Eduardo's case, his creator Nina created him to scare away the neighborhood bullies and crooks but at the same time be kind and be able to help take care of her baby brother along with someone she could play with. Nina also states that he seems to have been created from her subconscious in order to help teach her how to defend herself and others, a lesson she didn't realize until she got older. Due to the fantastical nature of imaginary friends, their biology vastly differs from humans with the possible exception of some human-like imaginary friends. They can be an anthropomorphic object, including a food or something from a fantasy book. In "Dinner is Swerved" the giant turkey leg mentions he doesn't eat as it would be killing his own kind but in "Read 'Em and Weep" a food imaginary friend called Sam Burger mentions that he is hungry and had to eat coconuts when stranded on an island to survive. In "Let Your Hare Down," Eduardo tells Frankie he had to eat chairs for three weeks, showing that imaginary friends' stomachs can digest objects that humans would die trying to eat.
Foster's Home for Imaginary Friends became one of Cartoon Network's most successful original series and received critical acclaim and industry accolades, including 5 Annie Awards and 7 Emmy Awards, winning a total of 12 awards out of 35 nominations. It has since been named by Entertainment Weekly as one of the best Cartoon Network shows and by IGN in their list of best animated series at number 85. Despite the large age difference (at around 14-years), Frankie and Mac are best friends, with the former seeing the latter (who has a secret crush on her) as a younger brother.
Mac reminds everyone about the Extremeasaurus still chasing after Bloo, this time with no tentacles. Frankie demands Mac to solve this problem, to which he looks around before noticing Terrence and Duchess laughing evilly at the Extremeasaurus still chasing Bloo. Chaos ensues when a new imaginary friend is created to cheat on a history test. Eduardo has a British penpal and Bloo is convinced that it's the Queen of England. Mac suggests to use Nancy, an English pen imaginary friend, but Bloo claims it'll make the letter "boring". Mac then suggests a care-package to make her really believe that Bloo cares.
Frankie, the caregiver, is about to show Mac and Bloo around; however, she is soon called away by the ill-tempered, high-maintenance resident Duchess. The basketball-loving Wilt takes over the tour and introduces Mac and Bloo to the wide variety of rooms and imaginary friends that live in the house. Along the way, they meet Coco, who lays plastic eggs when she gets excited and only says "Coco" when she speaks, and the fearsome-looking but soft-hearted Eduardo. Mac and Bloo both think Foster's will be a good place for Bloo to live.
This is also a commercial real estate contest — pitting retail space vs. warehouses built to handle the online shopping craze. Frankie's usually soft towards Mac because he never gives up on his best friend Bloo, and that he tries to stay out of trouble despite Bloo's antics. Mac is usually one of the only characters that Frankie trusts the most because of his sensible and mature personality and that he's the smartest of the group.

For two years, the Federal Reserve has fought to control the escalating cost of living with higher interest rates — including mortgages. Yes, the central bank scored some wins in cooling inflation off from four-decades highs, but a complete victory remains elusive. Still, in the spirit of the season of championship competition, here are eight real estate wars worth watching. Her favorite TV show is a soap opera called The Loved and the Loveless, which is very popular among the house residents. Mr. Herriman is still traumatized and nervous, as he knows "Dogs eat rabbits." Frankie has lived at Foster's nearly her entire life, having moved there in her early childhood.
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